Title: EAGER:
Presence and Navigation in Virtual Reality Rehabilitation Games for Mobility
Impaired Persons
Funding Source: National
Science Foundation (Award# IIS-1153229)
Duration: 2011-2013
Personnel:
PI: John Quarles, Ph.D.
Research Assistant: Rongkai Guo
Abstract: The
goal of the research is to understand how persons with mobility impairments
navigate and experience presence and motivation in immersive virtual reality
(VR) games for physical rehabilitation. VR games aim to engage the user’s
senses (e.g., with 3D graphics, 3D audio, and 3D user interfaces) and enable
users to perform rehabilitation exercises (e.g., practice walking in good form)
as part of an immersive game. VR games have been shown to enhance motivation,
which is a major factor in successful rehabilitation. However, these games are
not in widespread use yet, likely because there are many unanswered basic
science questions about how persons with mobility impairments navigate in
virtual reality and how this affects their
experience of presence - the user’s level of involvement or the feeling of ‘being there’ in the virtual
environment (VE). To address this, the PI aims to conduct empirical studies to
investigate how to enable accessible navigation for mobility impaired persons
in VR and understand the impact on presence and rehabilitation motivation.